Setup
Pick a category. Choose one to three imposters, or random. The more players, the more imposters you can add (two from 5 players, three from 7), and the crew is always the majority.
Clues
- One word per turn. No sentences.
- Do not say the secret word, a part of it, or a translation of it.
- Do not repeat a clue someone already gave.
- Gestures, noises and first letters are not clues.
- After a full circle, you may go round again.
Voting
Everyone points at who they think the imposter is, all at the same moment. One person taps that player on the vote screen. With more than one imposter, tap as many names as there are imposters. If the group cannot agree, tap Nobody.
The crew wins the round only if the group named every imposter. Nobody always counts as wrong, and so does naming an innocent player.
The last guess
When the group names the imposter, the imposter may say one guess for the secret word if the last guess setting is on. The group taps Got it for a right guess or Missed. A right guess wins the round for the imposter side. Spelling and plural forms are the group's call.
Who wins
| Outcome | Result |
|---|---|
| Imposter not caught | Imposter wins, 2 points |
| Imposter caught, word guessed | Imposter wins the round, 1 point |
| Imposter caught, word not guessed | Crew wins, 1 point each |
House rules people use
- Second round of clues before voting.
- Silent vote. Everyone writes a name, then all reveal, and one person taps the result.
Full walkthrough with an example: how to play.